/***
 * Excerpted from "iOS Recipes",
 * published by The Pragmatic Bookshelf.
 * Copyrights apply to this code. It may not be used to create training material, 
 * courses, books, articles, and the like. Contact us if you are in doubt.
 * We make no guarantees that this code is fit for any purpose. 
 * Visit http://www.pragmaticprogrammer.com/titles/cdirec for more book information.
***/
//
//  AppDelegate_iPad.m
//  BasicHTTPPost
//
//  Created by Matt Drance on 9/15/10.
//  Copyright 2010 Bookhouse Software, LLC. All rights reserved.
//

#import "AppDelegate_iPad.h"

@implementation AppDelegate_iPad

@synthesize window;
@synthesize mainController;

#pragma mark -
#pragma mark Application lifecycle

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {    
    
    // Override point for customization after application launch.
    [window addSubview:self.mainController.view];
    [window makeKeyAndVisible];
    
    return YES;
}


- (void)applicationWillResignActive:(UIApplication *)application {
    /*
     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
     */
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
    /*
     Restart any tasks that were paused (or not yet started) while the application was inactive.
     */
}


- (void)applicationWillTerminate:(UIApplication *)application {
    /*
     Called when the application is about to terminate.
     */
}


#pragma mark -
#pragma mark Memory management

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    /*
     Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
     */
}


- (void)dealloc {
    [window release], window = nil;
    [mainController release], mainController = nil;
    [super dealloc];
}


@end
