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iOS 9 SDK Development »

iOS 9 gives developers new tools for creating apps for iPhone and iPad. Leverage the enormous feature set from iOS 9's SDK, and deliver awesome mobile applications. In this completely revised edition, you’ll work through an app’s entire life cycle, from creating the project to publishing on the App Store. Now in print and shipping.

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iOS 9 SDK Development
March 16, 2016

In 1942 on this day, the first V2 test rocket was launched. Alas, it exploded immediately upon lift off, apparently leading to the V2.1.0 rocket ;) When in doubt, load in more features and bump the revision number.

Which brings us to the latest, and always insanely greatest, iOS 9. Swift has changed the game for iOS development, and Chris Adamson and Janie Clayton are your guides. Grab yourself a copy of iOS 9 SDK Development: Creating iPhone and iPad Apps with Swift and see how to make a clean, modern, well-written app today.

Now in print and shipping from pragprog.com/book/adios3.

Oh, and also happy birthday to Georg Ohm, born on this day in 1789, who proved that resistance wasn't futile.

iOS 9 SDK Development: Creating iPhone and iPad Apps with Swift

iOS 9 is an exciting release for developers that fully delivers on Apple's promises. Features long in demand are finally coming to the platform. iOS gurus Chris Adamson and Janie Clayton will get you up to speed on the latest in writing apps for the iPhone, iPad, and iPod touch.

Using the Swift 2.0 programming language, you'll take hold of the new capabilities of Apple's powerful new programming language to write cleaner, clearer, and more effective code than was previously possible. Starting with the basics, you'll see how Swift 2.0 offers more power with less boilerplate code, bringing elegant error-handling and functional programming concepts to your app development.

After thoroughly exercising the language's features, you'll dig into the capabilities of the iOS frameworks by building a real-world app, from a simple button to a multi-screen client that cleanly handles multi-tasking, networking, touch gestures, and more. You'll see how to adapt a user interface from the smallest iPhone to the biggest iPad, and how extensions let an app spread its functionality throughout the system.

Now in print and shipping from pragprog.com/book/adios3.

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