April 22, 2021
Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift
Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop—a new twist on a classic arcade game, Val's Revenge—a roguelike dungeon crawler, and Hog—a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.
In this book, you'll discover how to...
Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob™. Monetize your games with StoreKit and in-app purchases.
So, grab your gear and get your game on—it's time to level up your skills.
Now in print: Use Coupon Code "TCSWIFTCOMPLETE" for 40% off the ebook at pragprog.com/titles/tcswift. For the paperback edition, please support your local independent bookstore.
The Pragmatic Hero’s Journey Podcast: Brian Hogan
Brian Hogan is a software developer, teacher, author, editor, and musician. Since 1995, Brian's been building websites and web applications using a variety of tools and technology.
But Brian's journey didn't stop with web development. He's been working as a freelance developer for small businesses and has helped countless developers through lectures, mentoring, and of course, books—including Small, Sharp Software Tools, Exercises for Programmers, tmux 2: Productive Mouse-Free Development, and several others for The Pragmatic Bookshelf.
On this episode, Brian talks about his journey to becoming a pragmatic author and what he's learned along the way. He also spills the beans on what makes for a great bio and how to showcase who you are and what you do.
Listen to the rest of Brian's story on this episode of the Pragmatic Hero's Journey podcast.
You can stream the episode here: https://pragprog.libsyn.com/ or subscribe to the RSS feed at https://pragprog.libsyn.com/rss.
You Could Be a Published Author
Is there a tech topic you are deeply passionate about and want to share with the rest of us? You could become a published Pragmatic Bookshelf author! Take a look at our pragprog.com/become-an-author page for details, including our 50% royalty (yes, for real!) and world-class development editors.
Remember, the best way to tell the future is to create it.
Upcoming Author Appearances2021-04-22 Herbert Wolverson,
Rust Meetup Linz (Austria, Remote)
2021-04-26 Kenneth Kousen,
GIDS Live 2021, online
2021-05-13 Johanna Rothman,
Agile Reloaded UK
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