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Advanced Hands-on Rust

Unlock Rust development with reusable libraries, traits, macros, and generic metaprogramming. Build code without the boilerplate, and learn advanced concepts. Quickly build games with reusable physics and collision detection. Make your games pop with animations, particles, and rendering tricks, including parallax layering.

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Advanced Hands-on Rust
May 23, 2024

Advanced Hands-on Rust: Level up Your Coding Skills

Accelerate your Rust development with intermediate to advanced concepts. Build reusable libraries; unleash generics, traits, macros, and more as you level up your Rust skills. Apply your skills to build a game development toolkit that helps you quickly build 2D games without reinventing the wheel when you start a new project.

Each chapter in this book includes hands-on, practical development using intermediate through advanced Rust. Make learning fun by building games as you apply language concepts. Develop several games and build the tools you need to unleash your creativity or apply the concepts to your own Rust projects.

Improve your code with testing, benchmarking, and optimization. Unlock the power of Rust’s trait and generic metaprogramming systems to create code that adapts to fit your needs. Customize libraries with feature flags, and customize language syntax with macros. Structure your code with reusable state management, menus, user interface elements, and asset management. Quickly build games with reusable physics and collision detection. Make your games pop with animations, particles, and rendering tricks, including parallax layering.

This book is the ideal follow-up to take the skills you gained in Hands-on Rust to the next level—or it can be read stand-alone once you’ve mastered basic Rust.

Now available in beta from pragprog.com/titles/hwmrust.

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Upcoming Author Appearances

  • 2024-05-30 Dave Thomas, PLG Disrupt Summit, Athens
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